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Added the 'game tictactoe' command
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@@ -0,0 +1,88 @@
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//Leave this as it's own file in case I want to expand the classes in the future
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const { MessageActionRow, MessageSelectMenu } = require("discord.js");
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//#region multiplayer games
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/**
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* A temporary container to keep track of what abilities each class has
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* @param {string} name - the name of the class ('fighter', 'wizard', etc.)
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* @property { Boolean } canUseWeapons
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* @property { Boolean } canUseSpells
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* @example var myClass = new game_class('wizard');
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*/
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class game_class_battle {
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constructor(name = 'none') {
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if (name == 'fighter') {
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this.canUseWeapons = true;
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this.canUseSpells = false;
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this.specialAttack = {
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icon: 'spatkfight',
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dmg: 'r*2.5',
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prone: false
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};
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this.description = 'More damage, less effects!';
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} else if (name == 'wizard') {
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this.canUseWeapons = false;
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this.canUseSpells = true;
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this.specialAttack = {
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icon: 'spatkwiz',
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dmg: 'r*2.0',
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prone: true
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}
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this.description = 'Less damage, more effects!';
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} else if (name == 'none') {
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//The player doesn't have a class
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this.canUseSpells = undefined;
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this.canUseWeapons = undefined;
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this.specialAttack = undefined;
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this.description = undefined;
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}
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this.className = name;
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}
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}
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//#endregion
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//#region functions
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function presentClasses(message, game) {
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let classes;
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if (game == 'battle') {
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classes = [new game_class_battle('fighter'), new game_class_battle('wizard')];
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} else {
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return message.reply('Please use the following format for this command: _!game class [game name]_');
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}
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var classList = [];
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classes.forEach(function(c) {
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let n = c.className;
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classList.push({label: n, description: `${c.description}`, value: `${n}`});
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});
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const row = new MessageActionRow()
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.addComponents(
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new MessageSelectMenu()
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.setCustomId(`${message.author.id}|class`)
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.setPlaceholder('none')
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.addOptions(classList)
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)
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message.reply({ content: `Please choose your class <@${message.author.id}>`, components: [row] });
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}
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function chooseClass(user_dbo, message, game) {
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}
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//#endregion
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module.exports = { game_class_battle, presentClasses, chooseClass }
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