mirror of
https://github.com/ION606/selmerBot.git
synced 2026-06-05 23:06:14 +00:00
Added the framework for the 'game battle --> item' command, fixed the 'buy' command, changed the currency symbol, added the 'game equip' command, added extra fields to the 'items --> wepaons category
This commit is contained in:
+63
-16
@@ -3,6 +3,7 @@ const { MessageActionRow, MessageButton, MessageSelectMenu } = require('discord.
|
||||
const { STATE } = require('./econ');
|
||||
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
|
||||
const { changeTurn } = require('../turnManager.js');
|
||||
const { default: mongoose } = require('mongoose');
|
||||
|
||||
|
||||
function postActionBar(thread, user_dbo) {
|
||||
@@ -39,7 +40,7 @@ function attack_special() {
|
||||
|
||||
|
||||
//Bow special phrase: Σ>―(´・ω・`)→
|
||||
function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction) {
|
||||
function attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction) {
|
||||
//Get the weapon
|
||||
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
|
||||
const doc = docs[0];
|
||||
@@ -53,7 +54,7 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
|
||||
dmg = doc.rank;
|
||||
} else {
|
||||
dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
|
||||
}
|
||||
}
|
||||
|
||||
other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
|
||||
const odoc = docs[0];
|
||||
@@ -71,7 +72,7 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
|
||||
if (new_hp <= 0) {
|
||||
winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
|
||||
} else {
|
||||
other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp }});
|
||||
other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp, state: STATE.FIGHTING }});
|
||||
}
|
||||
});
|
||||
|
||||
@@ -85,13 +86,13 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called by "item"
|
||||
*/
|
||||
|
||||
async function heal(interaction, client, user_dbo, bot, thread, command, mongouri, items) {
|
||||
if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
|
||||
// The person picked out an item
|
||||
//I think this is unecessary
|
||||
}
|
||||
|
||||
//Get the 'healing' items (stored in "{item}: num" format)
|
||||
user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
|
||||
const doc = docs[0];
|
||||
@@ -100,8 +101,8 @@ async function heal(interaction, client, user_dbo, bot, thread, command, mongour
|
||||
|
||||
|
||||
if (JSON.stringify(items) == '[]') {
|
||||
postActionBar(thread, user_dbo);
|
||||
return interaction.editReply("You don't have any items!");
|
||||
interaction.editReply("You don't have any items!");
|
||||
return postActionBar(thread, user_dbo);
|
||||
} else { console.log(JSON.stringify(items))}
|
||||
|
||||
var itemlist = [];
|
||||
@@ -142,22 +143,66 @@ async function heal(interaction, client, user_dbo, bot, thread, command, mongour
|
||||
|
||||
|
||||
//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
|
||||
function item() {
|
||||
throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
|
||||
function presentItems(interaction, client, user_dbo, bot, thread) {
|
||||
// throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
|
||||
user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
|
||||
const doc = docs[0];
|
||||
const items = doc.equipped.items;
|
||||
// const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
|
||||
|
||||
|
||||
if (JSON.stringify(items) == '[]' || JSON.stringify(items) == '{}') {
|
||||
interaction.editReply("You don't have any items!");
|
||||
return postActionBar(thread, user_dbo);
|
||||
} else { console.log(JSON.stringify(items))}
|
||||
|
||||
var itemlist = [];
|
||||
|
||||
items.forEach(function(item) {
|
||||
let n = item.name;
|
||||
|
||||
|
||||
|
||||
itemlist.push({label: n, description: `${item.num} equipped!`, value: `${n}`});
|
||||
});
|
||||
|
||||
|
||||
//Find something to heal with
|
||||
const row = new MessageActionRow()
|
||||
.addComponents(
|
||||
new MessageSelectMenu()
|
||||
.setCustomId(`${interaction.user.id}|heal`)
|
||||
.setPlaceholder('Nothing selected')
|
||||
.addOptions(itemlist)
|
||||
);
|
||||
|
||||
await interaction.editReply({ content: 'Please choose a health potion!', components: [row] });
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function defend(user_dbo, bot, thread, command, mongouri, items) {
|
||||
function defend(client, interaction, user_dbo, bot, thread) {
|
||||
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
|
||||
const doc = docs[0];
|
||||
const all_weapons = doc.get('weapons');
|
||||
const shield = all_weapons.get('secondary');
|
||||
|
||||
//They don't have a shield
|
||||
if (shield == undefined) {
|
||||
thread.send("You don't have a shield equipped!");
|
||||
return postActionBar(thread, user_dbo);
|
||||
}
|
||||
|
||||
//Change state
|
||||
user_dbo.updateOne({state: {$exists: true}}, {$set: {state: STATE.DEFENDING}});
|
||||
})
|
||||
|
||||
changeTurn(client, bot, interaction);
|
||||
postActionBar(thread, user_dbo);
|
||||
}
|
||||
|
||||
|
||||
function usePotion(interaction, client, user_dbo, bot, thread, command, mongouri) {
|
||||
function usePotion(interaction, client, user_dbo, bot, thread) {
|
||||
const name = interaction.values[0];
|
||||
const cursor = user_dbo.find({'equipped.items': {$exists: true}});
|
||||
|
||||
@@ -176,7 +221,7 @@ function usePotion(interaction, client, user_dbo, bot, thread, command, mongouri
|
||||
//If there's more than 1, subtract 1
|
||||
if (items.num > 1) { items.num -= 1; allitems[ind] = items; }
|
||||
else { allitems.splice(ind, 1) }
|
||||
|
||||
|
||||
user_dbo.updateOne({'equipped.items': {$exists: true}}, {$set: {'equipped.items': allitems}});
|
||||
})
|
||||
|
||||
@@ -196,14 +241,16 @@ async function handle(client, user_dbo, other_dbo, bot, thread, command, mongour
|
||||
if (command == 'initalize') {
|
||||
return postActionBar(thread, user_dbo);
|
||||
} else if (command == 'attack') {
|
||||
attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction);
|
||||
attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction);
|
||||
postActionBar(thread, other_dbo);
|
||||
} else if (command == 'items') {
|
||||
item();
|
||||
presentItems(interaction, client, user_dbo, bot, thread);
|
||||
} else if (command == 'heal') {
|
||||
heal(interaction, client, user_dbo, bot, thread, command, mongouri, items); //.then(() => {postActionBar(thread, other_dbo)});
|
||||
} else if (command == 'usepotion') {
|
||||
usePotion(interaction, client, user_dbo, bot, thread, command, mongouri);
|
||||
usePotion(interaction, client, user_dbo, bot, thread);
|
||||
} else if (command == 'defend') {
|
||||
defend(client, interaction, user_dbo, bot, thread);
|
||||
}
|
||||
|
||||
// initiate(user_dbo, other_dbo, command, message);
|
||||
|
||||
Reference in New Issue
Block a user